Development ideas:
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Slots and consumables
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Slots:
- 2 Hands: weapons and shields (typically energist)
- Head: perception / divinatory, or mental
- Back: ?
- Feet: mobility
- Waist: defense / utility
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Consumable examples:
- Bomb
- Net
Invention schools: steam, aether, etc
Armor jockey feat progression:
- armor slot
- shoulder slots
- wrist slots